flamecon = 1; flamealph = 0.8; thickness = 2; wave_siner = 0; flamesiner = 0; flameya = view_hport[0] + sprite_get_height(spr_gameshow_stage_fire); wave_maxa = sprite_get_height(spr_gameshow_stage_fire); wave_maxb = sprite_get_height(spr_gameshow_stage_fire); base_y_pos = (view_hport[0] - sprite_get_height(spr_gameshow_stage_fire)) + 10; mysurface = surface_create(640, 160); scr_lerpvar("flameya", flameya, base_y_pos, 15, 2, "out");