rainbow_mode = false; rainbow_alpha = 0; text_alpha = 0; _uniUV = shader_get_uniform(shd_rainbow, "u_uv"); _uniTime = shader_get_uniform(shd_rainbow, "u_time"); _uniSpeed = shader_get_uniform(shd_rainbow, "u_speed"); _time = 0; _speed = 0.75;