image_xscale = 2; image_yscale = 2; image_speed = 0; move_timer = 0; movecon = 0; var _directions = [new Vector2(0, 1), new Vector2(1, 0), new Vector2(0, -1), new Vector2(-1, 0)]; target_direction = _directions[irandom(array_length(_directions) - 1)]; speed_modifier = 1;