if (con == 40) { scr_speaker("no_name"); msgsetloc(0, "* (A console and TV.)/", "obj_dw_puzzlecloset_1_consolesequence_slash_Step_0_gml_8_0"); msgnextloc("* (It won't turn on...)/%", "obj_dw_puzzlecloset_1_consolesequence_slash_Step_0_gml_9_0"); d_make(); con = 41; } if (con == 41 && !d_ex()) { con = -1; global.interact = 0; } if (con == -1) { if (global.flag[1133] == 1) con = 0; } if (con == 1) { con = -2; global.facing = 2; obj_puzzlecloset_manager.camcontrol = false; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); c_pannable(1); c_pan(303, 0, 12); c_sel(kr); c_walkdirect(604, 272, 12); c_sel(su); c_walkdirect(644, 298, 25); c_sel(ra); c_walkdirect(558, 300, 30); c_wait(30); c_sel(kr); c_facing("u"); c_sel(ra); c_facing("u"); c_sel(su); c_facing("u"); c_wait(30); if (global.flag[1055] > 0) c_var_instance(id, "con", 60); else c_var_instance(id, "con", 50); c_wait(1); } if (con == 50) { c_speaker("ralsei"); c_msgsetloc(0, "\\Ed* It's a game console..^1. But there are no controllers./", "obj_dw_puzzlecloset_1_consolesequence_slash_Step_0_gml_46_0"); c_facenext("susie", "2"); c_msgnextloc("\\E2* Don't worry^1, I made sure to take mine./%", "obj_dw_puzzlecloset_1_consolesequence_slash_Step_0_gml_48_0"); c_var_instance(id, "con", 98); c_talk(); c_wait_box(0); c_sel(ra); c_facing("r"); c_sel(su); c_sprite(spr_susie_walk_left_dw_unhappy); c_sel(kr); c_facing("d"); c_wait_box(2); c_sel(su); c_sprite(spr_susie_walk_left_dw); c_wait_talk(); } if (con == 60) { c_speaker("ralsei"); c_msgsetloc(0, "\\Ed* It's a game console..^1. But there are no.../", "obj_dw_puzzlecloset_1_consolesequence_slash_Step_0_gml_69_0"); c_msgnextloc("\\EL* ..^1. huh? Kris^1, where'd you get that controller.../%", "obj_dw_puzzlecloset_1_consolesequence_slash_Step_0_gml_70_0"); c_var_instance(id, "con", 98); c_talk(); c_wait_box(0); c_sel(ra); c_facing("r"); c_sel(su); c_facing("l"); c_sel(kr); c_facing("d"); c_wait_box(1); c_sel(ra); c_facing("u"); c_sel(su); c_facing("u"); c_wait_talk(); } if (con == 98) { c_sel(kr); c_facing("u"); global.facing = 2; c_var_instance(id, "con", 99); c_actortokris(); c_actortocaterpillar(); c_terminatekillactors(); obj_mainchara.cutscene = true; } if (con == 99 && !i_ex(cutscene_master)) { global.facing = 2; with (obj_b3bs_console) { buffer = 3; cantuse = false; con = 0.2; } obj_puzzlecloset_manager.camcontrol = true; global.flag[1090] = 1; con = 100; x = room_width; }