bg_surface = -4; starry_wall_sprite = -4; vine_sprite = -4; bg_speed = -88; bg_speed_y = 1; xadj = 0; yadj = 0; var normal_mode = global.plot < 280 || room == room_dw_ranking_b; tile_speed = normal_mode ? 1 : 0.4; wall_dark = 9997923; wall_light = 8643752; if (normal_mode) { var max_amount = ((x + (image_xscale * 40)) - x) / 110; for (var i = 0; i < max_amount; i++) { var y_offset = ((i % 2) == 1) ? 4 : 10; var starting_index = ((i % 3) == 1) ? 1 : 0; var shine = scr_dark_marker((i * 55) + x, y + y_offset, spr_shine_white); with (shine) { image_index = starting_index; image_blend = #E8FFC8; image_speed = 0.08; depth = 1000099; } shine.depth = depth - 1; } max_amount = ((x + (image_xscale * 40)) - x) / 160; for (var i = 0; i < max_amount; i++) { var x_offset = 3; var y_offset = ((i % 2) == 0) ? 14 : 20; var starting_index = ((i % 2) == 0) ? 1 : 0; var shine = scr_dark_marker(x + 5 + (i * 75) + x_offset, y + 5 + y_offset, spr_shine_white); with (shine) { image_index = starting_index; image_blend = #E8FFC8; image_speed = 0.08; } shine.depth = depth - 1; } } clean_up = function() { if (surface_exists(bg_surface)) surface_free(bg_surface); if (sprite_exists(starry_wall_sprite)) sprite_delete(starry_wall_sprite); if (sprite_exists(vine_sprite)) sprite_delete(vine_sprite); };