var x_offset = camerax(); scr_draw_sprite_tiled_area(spr_dw_couch_bg_parallax_layer_2, 0, x_offset * 0.9, y_offset, x_offset * 0.9, y_offset, (x_offset * 0.9) + room_width + 200, y_offset + bg_height, 2, 2, c_white, 1); scr_draw_sprite_tiled_area(spr_dw_couch_bg_parallax_layer_3, 0, x_offset * 0.6, y_offset, x_offset * 0.6, y_offset, (x_offset * 0.6) + room_width + 200, y_offset + bg_height, 2, 2, c_white, 1); scr_draw_sprite_tiled_area(spr_dw_couch_bg_parallax_layer_4, 0, x_offset * 0.25, y_offset, x_offset * 0.25, y_offset, (x_offset * 0.25) + room_width + 200, y_offset + bg_height, 2, 2, c_white, 1); if (room != room_dw_couch_overworld_01 && room != room_dw_couch_overworld_03) { draw_set_color(c_black); ossafe_fill_rectangle(0, 280, room_width, cameray() + view_hport[0], false); draw_set_color(c_white); } for (var i = 0; i < 6; i++) { draw_set_alpha(i / 6); draw_set_color(c_black); ossafe_fill_rectangle(0, ((y_offset + bg_height) - 40) + (i * 30), room_width, cameray() + view_hport[0], false); draw_set_alpha(1); draw_set_color(c_white); }