var room_marker = scr_dark_marker(982, 79, spr_dw_changing_room_curtain_back); with (room_marker) scr_depth(); shadowman_marker = scr_dark_marker(1070, 97, spr_npc_shadowman_sock); shadowman_marker.depth = room_marker.depth - 10; if (global.plot >= 150) shadowman_marker.sprite_index = spr_npc_shadowman_sock_other; curtain_marker = scr_dark_marker(room_marker.x, room_marker.y, spr_dw_changing_room_curtain); curtain_marker.depth = shadowman_marker.depth - 10; var readable = instance_create(room_marker.x, room_marker.y + 100, obj_readable_room1); with (readable) { extflag = "curtain_left"; image_xscale = 10; } curtain_open = false; curtain_open_timer = 0; curtain_close = false; curtain_start = false; curtain_disabled = global.plot >= 205; sock_marker = scr_dark_marker(1070, 160, spr_dw_changing_room_sock); sock_marker.depth = shadowman_marker.depth; sock_marker.visible = curtain_disabled;