shoot_sequence = false; shoot_sequence_timer = 0; current_screen_tile = -4; current_screen_sprite = 3996; screen_alpha = 1; screen_index = 0; tvwidth = 0; tvheight = 0; init = function(arg0, arg1, arg2) { current_screen_tile = arg0; tvwidth = arg2; tvheight = arg1; shoot_sequence = true; };