init = 0; shadow_play = false; shadow_play_con = 0; rouxls_talked = false; starwalker_npc = -4; starwalker_active = scr_flag_get(254) > 0; starwalker_create = false; weather_talk = false; weather_talk_con = 0; weather_pose = false; weather_pose_con = 0; shutta_talk = false; shutta_talk_con = 0; shadowguy_block = -4; reset_shadowguy = function() { with (shadowguy) sprite_index = spr_shadowman_idle_a; }; depressed_shadowguy = function() { global.interact = 0; with (shadowguy) { sprite_index = spr_shadowman_sad; scr_shakeobj(); y = ystart; x = xstart; } snd_play(snd_wing); };