if (image_yscale == 2) { draw_self(); } else { draw_sprite_ext(sprite_index, 0, x, bbox_bottom - 32 - 1, 2, 2, 0, c_white, 1); draw_sprite_ext(sprite_index, 0, x, bbox_bottom - 50 - 1, 2, 2, 0, c_white, 1); }