bg_surface = -4; starry_wall_sprite = -4; bg_speed = -88; bg_speed_y = 1; star_anim = 0; star_anim_speed = 0.5; bg_speed = 1; bg_speed_y = 1; bg_speed_max = 3; bg_speed_y_max = 3; xadj = 0; yadj = 0; wall_dark = 9997923; wall_light = 8643752; clean_up = function() { if (surface_exists(bg_surface)) surface_free(bg_surface); if (sprite_exists(starry_wall_sprite)) sprite_delete(starry_wall_sprite); };