if (!immune) { with (obj_susiezilla_gamecontroller) { if (gameover) exit; } } timer++; v_speed += personal_gravity; h_speed *= 0.99; y += v_speed; x += h_speed; if (y >= ground) { v_speed *= -0.5; y = ground; } if (timer > flash_start) flash = true; if (timer > endme) instance_destroy();