timer = 0; con = 0; damage = 1; grazepoint = 2; timepoints = 2; inv = 0; target = 4; grazed = 0; grazetimer = 0; creatorid = -1; creator = -1; element = 0; rate = 44; verticalspeed = 6; horizontalspeed = -5; gapsize = 56; bulletcount = 24; timer = rate - 1;