waiting = 0; cs_wait_timer = 0; cs_wait_amount = 0; cs_wait_dialogue = 0; cs_wait_custom = 0; cs_wait_box = -1; cs_wait_box_end = false; cs_wait_if = -1; cs_wait_if_objectid = id; cs_wait_if_varname = "cs_wait_if_varvalue"; cs_wait_if_operator = "="; cs_wait_if_varvalue = 0; mydialoguer = 438438943; kill_actors = 0; loadedState = 0; instant = 0; breakme = 0; current_command = 0; maximum_command = 1; master_object = 9999999; msgside = -1; zurasu = 0; mysound = -1; initialized = 0; actor_selected = "noone"; actor_selected_id = 99999999; var inittype = 0; with (obj_ch3_GSA04) inittype = 1; with (obj_ch3_GSB02) inittype = 1; with (obj_rhythmgame) inittype = 1; if (inittype == 0) { for (i = 0; i < 20; i++) { actor_id[i] = 99999999; actor_name[i] = "noone"; } for (i = 0; i < 10; i++) save_object[i] = 99999999; scr_cutscene_master_commands_initialize(); } if (inittype == 1) { actor_id = array_create(20, 99999999); actor_name = array_create(20, "noone"); save_object = array_create(10, 99999999); command = array_create(800, "terminate"); command_actor = array_create(800, 99999999); command_arg1 = array_create(800); command_arg2 = array_create(800); command_arg3 = array_create(800); command_arg4 = array_create(800); command_arg5 = array_create(800); command_arg6 = array_create(800); current_command = 0; maximum_command = 1; } terminate_this_frame = 0;