timer++; if (timer == 22) { var drop_rate = 5; if (obj_mainchara_board.myhealth < 8) drop_rate += 25; if (obj_mainchara_board.myhealth < 3) drop_rate += 20; drop_rate += (global.shadow_mantle_losses * 2); if (drop_rate > 80) drop_rate = 80; if (i_ex(obj_shadow_mantle_enemy)) { if (obj_shadow_mantle_enemy.darkcandydrop == false && irandom(100) < drop_rate && global.shadow_mantle_losses > 0) { if (global.shadow_mantle_losses < 7) obj_shadow_mantle_enemy.darkcandydrop = true; instance_create(x, y, obj_board_heal_pickup); } } instance_destroy(); }