speed = random_range(10, 30); friction = 2; fallspeed = -random_range(20, 30); siner = random(94.24777960769379); image_blend = choose(#5555FF, #55FF55, #FF5555, c_aqua, c_orange); version = 0; if (global.chapter == 3 && i_ex(obj_rouxls_ch3_enemy)) { version = 1; speed = random_range(4, 8); fallspeed = -random_range(15, 25); image_blend = make_color_rgb(224, 224, 192); image_index = irandom(5); } height = 1; airborne = true; destroyOnLand = false; falltime = 0; init = false; maxDepth = 800100; fallFriction = friction; miny = 320; maxy = 340; shadow = -4; image_xscale = 2; image_yscale = 2; topdrop = 0; bottomdrop = 0; shine_index = 0; lifetime = 30; preload = false; preload_speed = 0; fade = 0; start_depth = 100000; rearDepth = 1000100;