if (obj_chefs_game.gameover) exit; if (target == -4 && !other.leaving) { target = other.id; alarm[1] = 1; speed = 0; x = other.x; y = other.bbox_top - 30; if (i_ex(obj_chefs_firewhip)) y = other.bbox_top - 10; with (target) { sprite_index = sprEat; if (eating == 0) obj_chefs_game.customersfed++; eating = 1; } } if (obj_chefs_game.maxstack < stack_height) { obj_chefs_game.maxstack = stack_height; debug_print("obj_chefs_game.maxstack=" + string(obj_chefs_game.maxstack)); }