alarm[0] = 30 + irandom(30); mode = 0; firedie = false; no_fire = false; freq = 45; side = 0; if (i_ex(obj_tenna_enemy) && obj_tenna_enemy.completedchefwithouttakingdamage && i_ex(obj_tenna_zoom) && obj_tenna_zoom.minigameinsanity == false) { food = instance_create(x, 200, obj_chefs_fire); with (food) { side = choose(1, -1); fallspeed = 8; minigameinsanity = true; extrafar = true; } } if (i_ex(obj_tenna_zoom) && obj_tenna_zoom.minigameinsanity == true) { food = instance_create(camerax() + 120 + irandom(440), cameray() + 30 + irandom(120), obj_chefs_fire); with (food) { falling = 1; speed = 0; gravity = 0.125; gravity_direction = 270; minigameinsanity = true; forcefall = true; } food = instance_create(x, 200, obj_chefs_fire); with (food) { side = choose(1, -1); fallspeed = 8; minigameinsanity = true; } if (i_ex(obj_tenna_enemy)) { obj_tenna_enemy.insanitychefcount++; if (obj_tenna_enemy.insanitychefcount > 2) { food = instance_create(x, 200, obj_chefs_fire); with (food) { side = choose(1, -1); fallspeed = 8; minigameinsanity = true; extrafar = true; } } } }