var _x = x; var _y = y; if (throwing && image_index < 1) { _x += 24; _y += 40; } for (var i = 0; i < stack_height; i++) { if (instance_exists(food[i])) { food[i].y = _y - 44 - (i * 12); food[i].x = _x; var _wobble = 1.125 + (2 * (stack_height / 6)); food[i].x += sin((t - (i * 2)) * 0.2) * ((i * _wobble) / 2); food[i].depth = depth - i - 1; } else if (i == 0) { stack_height = 0; } } draw_self();