if (obj_chefs_game.gameover) exit; if (firewait || stun) exit; if (other.y >= y && !other.caught && !other.on_fire && !other.thrown) { audio_stop_sound(snd_bump); snd_play(snd_bump); with (other) { if (x < other.x) hspeed = -14; else hspeed = 14; } exit; } if (!other.caught) { add_to_stack(other); exit; }