depth = 200; if (i_ex(obj_chefs_init)) depth = obj_chefs_init.depth - 5; timer = 100; timer_max = timer; alarm[0] = 1; gamestart = true; countdown = -1; gameover = false; gameover_done = false; hbx_visible = false; bananacoins = false; microgame = 0; win = 0; scorepoints = 0; scorepoints_goal = 400; min_pts = 0; popularity = 0; depletionrate = 0.05; rank = "F"; rank_set = false; t_rank = false; scr_flag_set(7, 1); star_anim = 0; star_anim_speed = 0.5; bg_speed = 1; bg_speed_y = 1; bg_speed_max = 3; bg_speed_y_max = 3; flashtimer = 0; _surface1 = -1; _surface2 = -1; introtimer = 0; endtimer = 0; replayversion = false; if (global.plot >= 120 && room != room_dw_chef_empty) replayversion = true; rainbow_i = 0; _c[0] = 255; _c[1] = make_color_rgb(250, 177, 58); _c[2] = 65535; _c[3] = make_color_rgb(77, 204, 142); _c[4] = make_color_rgb(117, 251, 237); _c[5] = 16711680; _c[6] = make_color_rgb(136, 23, 106); _l[0] = 0; _l[1] = 1; _l[2] = 2; _l[3] = 3; _l[4] = 4; _l[5] = 5; _l[6] = 6; _l[7] = 0; _l[8] = 1; _l[9] = 2; _l[10] = 3; _l[11] = 4; _l[12] = 5; _l[13] = 6; _l[14] = 0; lasereasteregg_con = 0; lasereasteregg_timer = 0; siner = 0; dstep = 0; maxstack = 0; foodwasted = 0; customersfed = 0; instance_create(x, y, obj_chef_controls_ui);