if (i_ex(obj_tenna_minigame_ui) && y < (cameray() + 0)) depth = obj_tenna_minigame_ui.depth - 1; if (!on_fire) hspeed = clamp_gradual(hspeed, 0, 0, 1); if (obj_chefs_game.gameover) { speed = 0; exit; } if (thrown) { if (fixate > 0 && instance_exists(fixate)) { y = fixate.y + fixate_y; x = fixate.x; } } if (y >= floor_y && (!thrown || on_fire || falling)) { y = floor_y; obj_chefs_game.foodwasted++; instance_destroy(); exit; } if (y > (room_height + 30) && thrown) { obj_chefs_game.foodwasted++; instance_destroy(); } if (caught) exit; if (!falling && y < -16) { falling = true; vspeed = fallspeed; x = 320 + (irandom(112) * choose(-1, 1)); y = -16; instance_create_depth(x, 16, -10, obj_chefs_foodnotice); } if (falling) { fallspeed = 3 + (1 * ((90 - obj_chefs_game.timer) / 60)); vspeed = fallspeed; }