image_xscale = 2; image_yscale = 2; depth = -1; vspeed = -12; fixate = -4; fixate_y = 0; falling = false; fallspeed = 3; caught = false; thrown = false; eaten = 0; firedie = true; gameover = false; goto_susie = false; image_speed = 0; food_type = choose(0, 1, 2); image_index = food_type; on_fire = false; img = irandom(3); floor_y = obj_chefs_kris.ystart + 40; if (i_ex(obj_chefs_init)) { depth = obj_chefs_init.depth - 10; if (i_ex(obj_tenna_minigame_ui)) depth = obj_tenna_minigame_ui.depth; }