t++; if (instance_exists(fixate)) { t = fixate.t; f = fixate.f; a = fixate.a; } x = xstart + (cos(t * f) * a); for (var i = 0; i < length; i++) { with (flame[i]) { var _t = other.t - (i * other.delay); x = xstart + (cos(_t * other.f) * other.a); y = ystart; speed = 0; } }