length = 8; spacing = 14; delay = 1; fixate = -4; t = 0; f = 0.04; a = 160; for (var i = 0; i < length; i++) { flame[i] = instance_create(x, y - (spacing * i), obj_chefs_fire); flame[i].depth = -10; flame[i].flamewhip = true; if (i == 0) flame[i].sprite_index = spr_tenna_grasp_chef_nose_1; if (i == 1) flame[i].sprite_index = spr_tenna_grasp_chef_nose_1; if (i == 2) flame[i].sprite_index = spr_tenna_grasp_chef_nose_2; if (i == 3) flame[i].sprite_index = spr_tenna_grasp_chef_nose_2; if (i == 4) flame[i].sprite_index = spr_tenna_grasp_chef_nose_3; if (i == 5) flame[i].sprite_index = spr_tenna_grasp_chef_nose_3; if (i == 6) flame[i].sprite_index = spr_tenna_grasp_chef_nose_4; if (i == 7) flame[i].sprite_index = spr_tenna_grasp_chef_nose_5; }