if (obj_chefs_game.gameover) { alarm[0] = -1; alarm[1] = -1; speed = 0; exit; } t++; if (mode == 0) x = xstart + (cos(t * 0.1) * amp); else x = xstart - (sin(t * 0.075) * 70); if (sprite_index != spr_shadowman_leave) { if (x > xprevious) image_xscale = -2; else image_xscale = 2; }