image_xscale = choose(-2, 2); if (obj_chefs_kris.x < x) image_xscale = 2; else image_xscale = -2; sprite_index = spr_shadowman_leave; image_speed = 0; alarm[1] = 7; alarm[0] = 23 + irandom(3); with (instance_create(x - (image_xscale * 20), y - (image_yscale * 12), obj_chefs_fire)) { falling = 0; speed = 0; gravity = 0.125; gravity_direction = 270; hspeed = 0; vspeed = -1; }