obj_chefs_game.scorepoints += 1; with (instance_create(x, y, obj_chefs_vfx)) { depth = other.depth - 1; speed = choose(2, 3, 4); direction = irandom(360); sprite_index = spr_vfx_twinkle; image_index = 0; image_xscale = choose(-2, 2); die_animend = true; audio_stop_sound(sfx_coin_chefs); snd_play(sfx_coin_chefs); }