if (i_ex(obj_chefs_game) && obj_chefs_game.gameover) con = 2; if (i_ex(obj_chefs_game) && obj_chefs_game.timer < 3) con = 2; if (con == 1 && image_alpha < 1) image_alpha += 0.1; if (con == 2) { image_alpha -= 0.1; if (image_alpha <= 0) instance_destroy(); } if (!i_ex(obj_gameover_minigame)) { var _x = camerax() + 634; var _y = cameray() + 416; var _y2 = cameray() + 446; var _string = ""; var _string2 = ""; var _string3 = stringsetsubloc("Throw ~1 Jump ~2", scr_get_input_name(4), scr_get_input_name(5), "obj_chef_controls_ui_slash_Draw_0_gml_19_0"); var _string4 = stringsetloc("Throw : Jump", "obj_chef_controls_ui_slash_Draw_0_gml_20_0"); draw_set_halign(fa_right); draw_set_color(c_white); scr_84_set_draw_font("mainbig"); draw_set_alpha(image_alpha); if (global.is_console || obj_gamecontroller.gamepad_active) { var xSpr = scr_getbuttonsprite(global.input_g[5], false); var butxpos = _x - string_width(" : " + _string2) - sprite_get_width(xSpr) - 12; var _xx = 0; if (global.lang == "ja") _xx = 55; draw_sprite_ext(xSpr, 0, butxpos - 60 - _xx, _y + 4 + 30, 2, 2, 0, c_white, image_alpha); draw_set_colour(c_black); draw_text_transformed(_x - 1, _y2 - 1, " : " + _string4, 1, 1, 0); draw_text_transformed(_x + 1, _y2 - 1, " : " + _string4, 1, 1, 0); draw_text_transformed(_x - 1, _y2 + 1, " : " + _string4, 1, 1, 0); draw_text_transformed(_x + 1, _y2 + 1, " : " + _string4, 1, 1, 0); draw_set_colour(c_white); draw_text_transformed(_x, _y2, " : " + _string4, 1, 1, 0); xSpr = scr_getbuttonsprite(global.input_g[4], false); butxpos = _x - string_width(" : " + _string4) - sprite_get_width(xSpr) - 12; draw_sprite_ext(xSpr, 0, butxpos, _y2 + 4, 2, 2, 0, c_white, image_alpha); } else { draw_set_colour(c_black); draw_text_transformed(_x - 1, _y2 - 1, _string3, 1, 1, 0); draw_text_transformed(_x + 1, _y2 - 1, _string3, 1, 1, 0); draw_text_transformed(_x - 1, _y2 + 1, _string3, 1, 1, 0); draw_text_transformed(_x + 1, _y2 + 1, _string3, 1, 1, 0); draw_set_colour(c_white); draw_text_transformed(_x, _y2, _string3, 1, 1, 0); } draw_set_halign(fa_left); draw_set_alpha(1); }