event_inherited(); test_release_bullet = 0; test_release_bullet_timer = 0; init = 0; state = 0; image_xscale = 2; image_yscale = 2; facing = 0; walk_index = 0; alertcon = 0; alerttimer = 0; facetimer = 0; pacecon = 0; pacecon2 = 0; pacetimer = 0; targetx = 0; targety = 0; scr_depth(); frozen = 0; hadfrozen = 0; remspeed = 0; drawsiner = 0; ignorefreeze = 0; viewblocked = 0; canAlertThroughWalls = 1; extflag = 0; startPath = path_index; pathProgress = path_position; pathSpeed = 0; stopPath = 0; noAlertSound = 0; chasecon = 0; excl = 0; pacespeed = 4; pacesinspeed = 0; paceinit = 0; drawoffscreen = 0; dodraw = 1; float = 0; autodepth = 1; detectpointxoffset = 0; detectpointyoffset = 0; viewpointx = 0; viewpointy = 0; yy = y; xx = x; increment = 0; amplitude = 0; t = 0; rotation = 0; distance = 14; spd = 4; customhitbox = 0; hitx1 = 0; hitx2 = 0; hity1 = 0; hity2 = 0; hitvar = 0; mymidx = x; mymidy = y; minspeed = 4; maxspeed = 7; specialspritecase = 0; moveradius = 160; pacespeed = 1; offscreen_frozen = 1; cancelwalk = 0; alertskip = 0; alerttype = 0; alerted = 0; slide = 1; whichmonster = 0; chasetype = 0; ct0minspeed = 4; ct0topspeed = 7; ct0acc = 0.5; pacetype = 1; radius = 200; ignoresolid = 0; touchflag = 0; touchtype = 0; boxtype = 0; eraser = 0; blind = 0; encounterflag = 0; startchasespeed = 4; topchasespeed = 8; chaseaccel = 0.1; myencounter = 4; touchsprite = sprite_index; frozensprite = 0; if (room == room_GMS2_test) { radius = 60; myencounter = 50; } if (room == room_battletest) myencounter = global.encounterno; global.encounterno = 0;