con = -1; timer = 0; siner = 0; dispense = 0; selectedPrize = 0; betPoints = 0; superChanceBonusDrawAmount = 0; for (i = 0; i < 26; i++) { prizeitemid[i] = i; prizeballcolor[i] = c_red; if (i >= 20) prizeballcolor[i] = c_yellow; prizesprite[i] = 4641; prizeimage[i] = 0; prizetype[i] = "item"; prizespecialmessage[i] = 0; prizeavailable[i] = 1; prizeflag[i] = 0; } scr_itemget_anytype_text(); prizeitemid[0] = 34; prizeitemtype[0] = "item"; prizeitemid[1] = 100; prizeitemtype[1] = "points"; prizeitemid[2] = 8; prizeitemtype[2] = "key"; prizeimage[2] = 1; prizespecialmessage[2] = 1; prizeballcolor[2] = c_blue; prizeitemid[3] = 0; prizeitemtype[3] = "none"; prizeimage[3] = 2; prizespecialmessage[3] = 2; prizeballcolor[3] = c_green; prizeitemid[4] = 0; prizeitemtype[4] = "none"; prizesprite[4] = 3735; prizespecialmessage[4] = 3; prizeballcolor[4] = c_green; prizeflag[4] = 1222; prizeitemid[5] = 3; prizeitemtype[5] = "item"; prizeitemid[6] = 39; prizeitemtype[6] = "item"; prizeitemid[7] = 34; prizeitemtype[7] = "item"; prizeitemid[8] = 37; prizeitemtype[8] = "item"; prizeitemid[9] = 25; prizeitemtype[9] = "armor"; prizeitemid[10] = 33; prizeitemtype[10] = "item"; prizeflag[10] = 1223; prizespecialmessage[10] = 4; prizeballcolor[10] = c_white; prizesprite[10] = 313; prizeitemid[11] = 200; prizeitemtype[11] = "points"; prizeitemid[12] = 50; prizeitemtype[12] = "points"; prizeitemid[20] = 27; prizeitemtype[20] = "armor"; prizeflag[20] = 1177; prizeitemid[21] = 38; prizeitemtype[21] = "item"; prizeflag[21] = 1178; prizeitemid[22] = 29; prizeitemtype[22] = "item"; prizeflag[22] = 1179; prizeitemid[23] = 2; prizeitemtype[23] = "item"; prizeflag[23] = 1180; prizeitemid[24] = 26; prizeitemtype[24] = "armor"; prizeflag[24] = 1181; prizeitemid[25] = 101; prizeitemtype[25] = "points"; prizeballcolor[25] = c_yellow; for (i = 0; i < 25; i++) { if (global.flag[prizeflag[i]] != 0) { if (global.flag[prizeflag[i]] == 1) prizeavailable[i] = 0; } } depth = 100000; image_xscale = 2; image_yscale = 2; drawGachaBall = 0; gachaBallSeparation = 0; gachaBallXScale = 0; gachaBallYScale = 0; gachaBallX = 0; gachaBallY = 0; prizeX = 0; prizeY = 0; prizeXScale = 0; prizeYScale = 0; prizeImageBlend = 0; selectedPrize = 0; gachaAngle = 0;