walkaway = false; finished_walking = scr_flag_get(1021) == 1; sparkle = -4; if (!finished_walking) { couch_marker = scr_dark_marker(x, y, spr_dw_couch_walk); with (couch_marker) { sprite_index = spr_dw_couch; depth = 100000; } couch_readable = instance_create(x + 20, (y + (sprite_get_height(spr_dw_couch_walk) * 2)) - 40, obj_readable_room1); with (couch_readable) image_xscale = 14; couch_collider = instance_create(x, (y + (sprite_get_height(spr_dw_couch_walk) * 2)) - 60, obj_solidblock); with (couch_collider) { image_yscale = 2; image_xscale = 16; } } show_sparkle = function() { sparkle = scr_dark_marker(x + 156, y + 150, spr_shine_white); with (sparkle) { scr_depth(); image_speed = 0.08; } }; hide_sparkle = function() { with (sparkle) instance_destroy(); };