if (!gamestart) gamestart = true; if (gameover) exit; timer--; alarm[0] = 30; if (timer <= 0) { gameover = true; with (obj_ch3_b4_chef_kris) { image_speed = 0; vspeed = 0; hspeed = 0; gravity = 0; } with (obj_ch3_b4_chef_fire) { image_speed = 0; vspeed = 0; hspeed = 0; gravity = 0; } }