image_speed = 0; siner = 0; siner2 = 0; aetimer = 0; stopsiner2 = false; state = 0; image_xscale = 2; image_yscale = 2; after_image_dir = 1; arm_pos = x + 43; arm_scale = 2; arm_reach_target_default = arm_pos; arm_scale_target_default = arm_scale; arm_reach_target = x - 100; arm_scale_target = 24; reach = false; reach_timer = 0; reach_speed = 1; reach_retract = false; reach_anim = 0; reach_anim_speed = 0; reach_anim_pause = false; reach_sprite = 2548; reach_interrupt = false; susie_grab = false; susie_grab_timer = 0; susie_grab_x = 0; susie_grab_y = 0; susie_shake_timer = 0; susie_shake_time = 2; is_grabbed = false; shake_offset = 0; undyne_catch = false; undyne_anim = 0; undyne_hat = false; undyne_hat_release = false; move_speed = 4; after_image_rate = 2; eye_shine = false; eye_shine_anim = 0; draw_sword = false; draw_timer = 0; sword_active = false; sword_appear = true; sword_appear_timer = 0; sword_flash = true; y_base_pos = y + 152; sword_alpha = 0; alpha_siner = 0; current_alpha = 0; grab_hand = false; hover_pause = false; after_active = true; static_timer = 0; static_loaded = false; static_fx_looping = false; shakeamt = 0; shaketimer = 0; shaketype = 0; shaketime = 1; shakex = 0; shakey = 0; sword_draw_index = 0; sword_draw_timer = 0; sword_draw_timestamps = [2, 2, 2, 2, 2, 4, 2, 2]; battle_ready = false;