var x_base = x + 440; var x_width = 120; draw_set_alpha(0.5); draw_set_color(c_black); ossafe_fill_rectangle(camerax(), cameray(), camerax() + view_wport[0], cameray() + view_hport[0], false); draw_set_color(c_white); draw_set_alpha(1); gpu_set_blendenable(false); gpu_set_colorwriteenable(false, false, false, true); draw_set_alpha(0); draw_triangle_color(x_base, cameray() - 620, x_base - x_width, cameray() + 280, x_base + x_width, cameray() + 280, c_white, 0, 0, false); draw_ellipse(x_base - x_width, cameray() + 250, x_base + x_width, cameray() + 310, false); draw_set_alpha(1); gpu_set_blendenable(true); gpu_set_colorwriteenable(true, true, true, true); gpu_set_blendmode_ext(bm_src_alpha, bm_inv_dest_alpha); gpu_set_blendmode(bm_normal); gpu_set_blendmode(bm_add); draw_set_alpha(1); draw_triangle_color(x_base, cameray() - 620, x_base - x_width, cameray() + 280, x_base + x_width, cameray() + 280, c_white, 0, 0, false); draw_set_alpha(0.25); draw_ellipse(x_base - x_width, cameray() + 250, x_base + x_width, cameray() + 310, false); draw_set_alpha(1); gpu_set_blendmode(bm_normal);