if (con == 0 && scr_debug() && show_debug) { draw_set_color(c_white); draw_set_halign(fa_center); draw_set_valign(fa_middle); var _confirm = "[Z]"; var _cancel = "[X]"; draw_text_transformed(camerax() + 320, cameray() + 240, string_hash_to_newline(_confirm + " Play it!#" + _cancel + " Nevermind"), 2, 2, 0); draw_set_halign(fa_left); draw_set_valign(fa_top); } if (silhouettes) { depth = instrument[1].depth - 10; if (i_ex(instrument[0]) && instrument[0].visible) { with (instrument[0]) { var _floor = obj_rhythmgame.y + 394; scr_draw_self_silhouette_plus(-2, 4); } } if (i_ex(instrument[1]) && instrument[1].visible) { with (instrument[1]) { var _floor = obj_rhythmgame.y + 394; scr_draw_self_silhouette_plus(); } } }