target = obj_dbulletcontroller.target; if (active == 1) { if (i_ex(obj_watercooler_enemy)) { with (obj_watercooler_enemy) event_user(2); } else { if (target != 3) scr_damage(); if (target == 3) scr_damage_all(); if (destroyonhit == 1) instance_destroy(); } }