if (i_ex(obj_heart)) { var _i = 10; if (x < (obj_heart.x + _i) && image_angle < 20) image_angle += 4; if (x > (obj_heart.x + _i) && image_angle > -20) image_angle -= 4; x = obj_heart.x + _i; y = obj_heart.y + _i; draw_self(); if (i_ex(obj_dmgwriter_boogie)) { with (obj_dmgwriter_boogie) { damage = other.mercy; init = 0; } with (obj_dmgwriter_boogie) { killtimer = 0; killactive = 0; kill = 0; } } } if (image_angle < 0) image_angle += 0.5; if (image_angle > 0) image_angle -= 0.5;