tomake = 583; if (room == room_board_1) tomake = 72; if (init == 0) { var treecount = 0; for (var i = 0; i < image_xscale; i++) { for (var j = 0; j < image_yscale; j++) { var _t = instance_create(x + (i * 32), y + (j * 32), tomake); if (image_blend == #FDFDFD) _t.sprite_index = spr_board_tree_cold; treecount++; } } instance_destroy(); }