image_index = 0; image_speed = 0; lastframe = sprite_get_number(sprite_index) - 1; scr_darksize(); depth = 100000; init = 0; image_blend = #C9C9C9; if (room == room_dw_teevie_shadow_guys) { depth = 100001; setxy(scr_even(x), scr_even(y)); } if (room == room_dw_b3bs_extrapuzzle || room == room_dw_b3bs_mysterypuzzle || room == room_dw_b3bs_bibliox) depth = 100001;