animindex += 0.125; if (wither == 0) { for (var i = 0; i < 4; i++) { for (var j = 0; j < 2; j++) draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i), y + (32 * j), 2, 2, image_angle, image_blend, image_alpha); } if (room != room_board_1_sword) draw_sprite_ext(spr_board_lilfountain_spring, animindex, x + 48, y + 16, 2, 2, image_angle, image_blend, image_alpha); draw_sprite_ext(spr_board_lilfountain_border, 0, x, y, 2, 2, image_angle, image_blend, image_alpha); }