if (room != room_board_1_sword) { if (buffer < 0 && init) { myinteract = 3; global.interact = 1; if (kr != 0) { kr_mem = kr.canfreemove; kr.canfreemove = 0; } if (su != 0) { su_mem = su.canfreemove; su.canfreemove = 0; } if (ra != 0) { ra_mem = ra.canfreemove; ra.canfreemove = 0; } } }