safe_delete(hat); safe_delete(_hit); if (obj_board_camera.con == 0 && obj_board_camera.shift == "none" && !noleaves && !i_ex(obj_board_deathevent)) { snd_stop(snd_board_splash); snd_play(snd_board_splash); var leaves = instance_create(x, y, obj_board_afterimage); leaves.depth = depth - 1; with (leaves) { image_speed = 0.25; sprite_index = spr_board_shadowgunner_leaves; length = 8; gravity = 0.5; scr_darksize(); image_xscale = other.image_xscale; } }