active = 0; image_alpha = 0; scr_darksize(); scr_depth_board(); depth = 100011; timer = 0; startWait = 10 + irandom(15); shootWait = 8; shootRate = 15; type = 0; facing = 0; if (room == room_board_3) { startWait = 1; shootWait = 5; if (x < 320) facing = 0; else facing = 1; } y -= 18; ystart = y; hat = 0; _hit = 0; points = 0; phototaken = 0; kris = 0; noleaves = false; bunny = false; buntimer = 8 + irandom_range(15, 23); if (global.flag[1061] > 5 && room == room_board_2) { if (obj_b2danger1.active == true) { with (obj_mainchara_board) { if (camera == true) other.bunny = true; } } } if (bunny) sprite_index = spr_board_shadowbunny; var del = false; with (obj_mainchara_board) { if (boat == true) del = true; } if (del == true) { noleaves = true; instance_destroy(); }