var _controlledPlayer = 0; with (obj_mainchara_board) { if (controlled == true) _controlledPlayer = id; } resetcounttimer--; if (pressed == 0) { if (i_ex(instance_place(x, y, _controlledPlayer))) { pressed = true; snd_stop(snd_bell); snd_play(snd_bell); if (resetcounttimer <= 0) { resetcount++; resetcounttimer = 150; } reset = true; } } if (pressed == 1) { if (!i_ex(instance_place(x, y, _controlledPlayer))) pressed = false; }