event_inherited(); active = false; image_speed = 0.25; frozen = false; frozemem = false; freezesprite = 4680; mem_speed = speed; mem_image_speed = image_speed; mem_sprite_index = sprite_index; mem_direction = direction; mem_hspeed = hspeed; mem_vspeed = vspeed; mem_friction = friction; mem_image_index = image_index;