if (init == 0) { mysolid = instance_create(x, y, obj_board_solid); mysolid.sprite_index = sprite_index; scr_darksize(mysolid); init = 1; } if (updatedepth) scr_depth_board(); if (con == 1) { con = 2; snd_play(snd_board_bomb); safe_delete(mysolid); smoke = instance_create(x, y, obj_board_smokepuff); smoke.depth = depth + 5; updatedepth = false; gravity = -2; scr_doom(id, 120); } if (con > 1 && y < 0) instance_destroy(); if (i_ex(mysolid)) { mysolid.x = x; mysolid.y = y; }