draw_sprite_ext(sprite_index, image_index, scr_even(x), scr_even(y), image_xscale, image_yscale, image_angle, image_blend, image_alpha); if (active) { timer++; if (glow) { var glowamt = round(sin(timer / glowspeed) * glowrate) / glowrate; glowamt = 1; gpu_set_fog(true, glowcolor, 0, 0); draw_sprite_ext(sprite_index, image_index, scr_even(x), scr_even(y), image_xscale, image_yscale, image_angle, image_blend, glowamt); gpu_set_fog(false, c_white, 0, 0); } }