if (myinteract < 3 && speed == 0) { var player = 0; with (obj_mainchara_board) { if (controlled == 1) player = id; } direction = (player.facing - 1) * 90; speed = 2; friction = -0.2; snd_play(snd_board_torch_low); myinteract = 3; if (room == room_dw_teevie_shadow_guys) { safe_delete(mysolid); if (global.flag[654] == -1) { with (obj_dw_teevie_shadow_guys) crblock = 1; global.flag[1147] = 20; } } }