draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); if (room == room_board_1) { if (keycount > 0) { draw_sprite_ext(spr_board_key, 6, x + 8, y + 10 + 0, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_board_inventory_counter, keycount, x + 8 + 18, y + 10 + 34 + 0, 2, 2, 0, c_white, 1); } if (qcount) { draw_sprite_ext(spr_board_inventory_q, 0, x + 8, y + 10 + 48, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_board_inventory_counter, qcount, x + 8 + 18, y + 10 + 34 + 48, 2, 2, 0, c_white, 1); } if (lancer != 0) { draw_sprite_ext(spr_board_lancer_down, 1, x + 8, y + 10 + 96, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_board_inventory_counter, lancer, x + 8 + 18, y + 10 + 34 + 96, 2, 2, 0, c_white, 1); } if (sunmoonstone != 0) draw_sprite_ext(spr_board_sunmoonstone, 1, x + 8, y + 10 + 144, 2, 2, 0, c_white, 1); if (rouxlsblock != 0) draw_sprite_ext(spr_board_rouxlsblock, 1, x + 8, y + 10 + 192, 2, 2, 0, c_white, 1); } if (room == room_board_2) { if (camera == true) { var photocount = global.flag[1041] + global.flag[1042] + global.flag[1043] + global.flag[1227]; draw_sprite_ext(spr_board_playercamera_pickup, 0, x + 8, (y + 10 + 0) - 2, 2, 2, 0, c_white, 1); if (photocount > 0) { draw_sprite_ext(spr_board_inventory_photocounter, 0, x + 8, y + 10 + 30, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_board_inventory_counter, photocount, x + 8 + 18, y + 10 + 34 + 0, 2, 2, 0, c_white, 1); } } if (qcount == 1) draw_sprite_ext(spr_board_b2tennaglasses, 0, x + 8, y + 10 + 48, 2, 2, 0, c_white, 1); if (qcount == 2) draw_sprite_ext(spr_board_b2tennaglasses, 2, x + 8, y + 10 + 48, 2, 2, 0, c_white, 1); if (lancer != 0) { draw_sprite_ext(spr_board_lancer_down, 1, x + 8, y + 10 + 96, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_board_inventory_counter, lancer, x + 8 + 18, y + 10 + 34 + 96, 2, 2, 0, c_white, 1); } if (ninfriendo && b2drawninfriendo) draw_sprite_ext(spr_board_inventory_ninfriendo, global.flag[1017], x + 8, y + 10 + 144, 2, 2, 0, c_white, 1); if (rouxlsblock != 0) draw_sprite_ext(spr_board_rouxlsblock, 1, x + 8, y + 10 + 192, 2, 2, 0, c_white, 1); } if (room == room_board_3) { if (qcount) { draw_sprite_ext(spr_board_inventory_q, 0, x + 8, y + 10 + 0, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_board_inventory_counter, qcount, x + 8 + 18, y + 10 + 34 + 0, 2, 2, 0, c_white, 1); } if (lancer > 0) { draw_sprite_ext(spr_board_lancer_down, 0, x + 8, y + 10 + 48, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_board_inventory_counter, lancer, x + 8 + 18, y + 10 + 34 + 48, 2, 2, 0, c_white, 1); } if (obj_mainchara_board.camera == true) draw_sprite_ext(spr_board_playercamera_pickup, 0, x + 8, (y + 10 + 96) - 2, 2, 2, 0, c_white, 1); }